Produced: March - August 2016
Cinema 4d, Zbrush, After Effects, Photoshop
Wilderness is my first serious 3D project that I created mostly in Cinema 4D and Zbrush. It gave me a lot of headache and frustration in the process of creation, but it was definitely worth the struggle. The project contains a lot of trial and error because I was new to sculpting in Zbrush, retopology, rigging and character animation. So in the process I learned a ton of new things. I actually planed to have even more scenes and more story. But it was already so incredibly time consuming that I called it done at some point and skip some scenes in the end.
.
.
.
.
.